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How to Download and Use the TrackIR SDK for Games and Research
TrackIR is a head tracking device that allows you to control your view in PC games and applications with natural head movements. It uses a camera and an infrared reflector to track your head position and orientation in six degrees of freedom (6DoF).
If you are a developer who wants to implement TrackIR support in your game or application, you will need to download and use the TrackIR SDK (Software Development Kit). The TrackIR SDK is free and provides you with the necessary tools and documentation to integrate TrackIR functionality into your project.
In this article, we will show you how to download and use the TrackIR SDK for games and research purposes.
How to Download the TrackIR SDK
To download the TrackIR SDK, you will need to visit the TrackIR Developers page and fill out a short form with your name, email address, company name, project name, and project type. You will also need to agree to the TrackIR SDK License Agreement.
After submitting the form, you will receive an email with a link to download the TrackIR SDK. The SDK contains the following files:
TrackIRClient.dll: The dynamic link library that communicates with the TrackIR software.
NPClient.h: The header file that defines the functions and structures used by the TrackIRClient.dll.
NPClient64.h: The header file for 64-bit applications.
NPClient.c: A sample C source file that demonstrates how to use the TrackIRClient.dll.
NPClient.cpp: A sample C++ source file that demonstrates how to use the TrackIRClient.dll.
TrackIR Enhanced Games.pdf: A document that explains how to register your game or application as TrackIR Enhanced.
TrackIR Enhanced Logo.zip: A zip file that contains the TrackIR Enhanced logo in various formats.
TrackIR SDK License Agreement.pdf: The license agreement for using the TrackIR SDK.
How to Use the TrackIR SDK for Games
To use the TrackIR SDK for games, you will need to follow these steps:
Copy the TrackIRClient.dll file to your game's directory or include it in your game's installer.
Include the NPClient.h or NPClient64.h file in your game's source code.
Call the NP_RegisterWindowHandle() function with your game's window handle as a parameter. This will initialize the communication with the TrackIR software.
Call the NP_QueryVersion() function to check if the TrackIR software is running and compatible with your game.
Call the NP_RequestData() function with a bitmask of the data fields you want to receive from the TrackIR software. For example, if you want to receive pitch, yaw, roll, x, y, and z data, you would use NP_PITCH NP_YAW NP_ROLL NP_X NP_Y NP_Z.
Call the NP_GetData() function to retrieve a pointer to a structure that contains the requested data fields. You can then use this data to control your game's camera or view.
Call the NP_UnregisterWindowHandle() function when your game exits or no longer needs to communicate with the TrackIR software.
You can also use other functions provided by the TrackIR SDK, such as NP_StopCursor(), NP_StartCursor(), NP_ReCenter(), and NP_GetSignature(). For more details on these functions and their parameters, please refer to the NPClient.h or ec8f644aee